
Jeremy Kato
Game is somewhat fun, but it's held back by how basic and dull the main gameplay is. You essentially just click and spray your abilities at the hordes of enemies, and that's pretty much it. There are some nice complexities in planning builds, but there aren't really enough random elements to make the roguelike elements feel challenging. You can easily just force the same build every game. There's plenty of progression, but it's hard to feel like it's worth grinding thru.
14 people found this review helpful

James Mercer
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Great art, simple wave defence gameplay and rougue-like elements make this game fun and very replayable. Great strategic depth building a team of complementing monsters and skills. The game could benefit greatly from UI improvements, and it seems to be going in that direction. There is a sort of gacha mechanic but not anything like other games of that genre, or the center of gameplay. The IAP's are skins and quick unlocks for the most part. If you've got a couple dollars to spend it's worth it.
25 people found this review helpful

Andrew Simpson
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Editing my previous review because I managed to actually stick with the game long enough to see what it has to offer. Answer: not much. Gamescoaster has taken exclusively the bad parts of their previous title (the grindiness, locking qol behind hours of progression or a paywall, poorly explained mechanics) and left almost everything good behind. No brain needed. The only thing worth it here is the art, which you can view in a gallery after literally 100's of hours of work, or by paying 6$.👎
75 people found this review helpful