
sypherzero135
Multiple status effects need reworking. Thorns should only affect the character once per turn, not every attack for each damage type. Flames are only beneficial when paired with the detonation scroll, as they lose a third of their total stacks each turn and only deal damage once per turn; Flames need a slower decay rate, or additional status effect like frailty. As for items, golden keys have a tendency to disappear from the inventory without being used first, despite having infinite uses.

Haris C
Great concept, design and art. Where the game falls short is that there are many bugs and the items and heroes are incredibly imbalanced - after a while you just figure out what works best and stick to it (debuff stacking). This completely ruins the strategy component. Some items and builds are just totally useless e.g. what even are bows? The developer has made it clear that they will not be updating the game to fix these issues seeing as there have been no changes for years now, which is sad.

Jonathan Donahey
Decent game, up until it decides you're doing too well and just starts openly cheating. Items suddenly provide no effect whatsoever, regardless of meeting their requirements, armor stops being counted properly to guarantee you take damage on defensive builds, and enemies mysteriously take 10% - 30% less damage than the numbers say you should do, without the enemy having a defensive buff or you having an offensive debuff. Other than that bit of lazy design, decent game for ten minutes at a time.
1 person found this review helpful