The radio crackles. A shelter called Tinwell is still holding out, and it needs you.
Tinwell is a backpack battle roguelike about surviving the zombie horde. Pack your gear into an 8×8 backpack, link cards into synergies and fuse them into legendary weapons. Your bag fights on its own; the big calls are yours. Then head home and rebuild an underground shelter, room by room.
PACK YOUR BACKPACK
• Drag, rotate and fit your gear into an 8×8 grid. Every cell counts.
• Neighboring cards link up: green arrows add power, blue ones speed, and yellow ones make each hit cost less stamina.
• 317 cards: pistols, shotguns, molotovs, traps, tasers, med kits, electric and acid gear, and wild homemade weapons.
• Put matching cards side by side and fuse them: a Wooden Stick and a Nail Box become a Spiked Club. Link three or four cards for legendary fusions.
A NEW ROAD EVERY RUN
• Every run starts fresh. Draft a card at each level up and rearrange your bag mid-fight.
• An auto backpack battle against the horde: your gear fights on its own while you plan the next move.
• 36 regions across 6 chapters, 40 kinds of zombies and 36 bosses.
SIX CHAPTERS, SIX BAG RULES
• Chapter 1: the classic road, no extra rule.
• Ice Blocks: ice falls into your bag. Cards next to it melt it as they fire, fire cards fastest.
• Rising Water: water fills the bag from the bottom. Wet cards slow down, fire cards go out, electric cards charge up.
• Darkness: ranged cards only fire with a light card next to them.
• Aftershock: every 13 seconds the ground shakes and cards with nothing under them slide down their column.
• Evacuation Cargo: carry a 2×1 supply crate in your bag. The more whole it arrives, the bigger the reward.
DEFEND THE SHELTER
• Sieges: zombie waves hit the gate from both sides. Set turrets and traps and hold the line with your backpack.
• Deep Scavenge: every chapter has its own endless road. How far can you go?
REBUILD TINWELL
• Dig down through 6 floors and build 12 rooms, from the Card Workshop and Fusion Lab to the Chem Lab and Morgue. Upgrade each one up to level 50.
• Follow Dr. Mira's radio calls, rescue her and find out what happened to the world.
HELP OTHER SHELTERS, CLIMB THE BOARDS
• Radio: answer other shelters' distress signals and get help back. Preset messages only, no free-text chat.
• Daily and weekly leaderboards, weekly Deep Scavenge boards and a Records tab with your lifetime stats.
• Google Play Games achievements.
• Live events such as Pumpkin Night bring their own region, zombies and rewards.
PLAY ANYWHERE
• Plays without internet: runs, the shelter and sieges work offline. The Radio and the leaderboards need a connection.
• Full-screen layout on tablets.
• 19 languages. Cute but rugged hand-drawn art, no gore.
Tinwell is a free-to-play backpack battle game with optional in-app purchases.
Pack smart. Fight hard. Rebuild Tinwell.
Backpack battle roguelike: pack your bag, fuse weapons, stop the zombie horde!
Date de mise à jour
6 nvb 2026